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There were a few moments where the writers had to contrive transparent justifications for mission setups, and one particularly head-scratching cinematic, but I’ll still take StarCraft’s competency and popcorn entertainment over Halo’s convoluted-to-the-point-of-absurdity narrative. Its biggest payoffs are in the moments that Blizzard does best: epic acts of heroism that leave your jaw on the floor at the sheer hubris and badassery on display. Most of it is a by-the-numbers revenge/save-the-galaxy tale, but it’s executed skillfully enough to keep players engaged. New players shouldn’t be terribly confused - Lost this is not. The story itself is pure awesome for StarCraft fans. And I know I’m going to play through the campaign multiple times. I can take an air, vehicle, or special ops focus next time around and have a significantly different experience. I focused on infantry, goliaths, and base upgrades for this playthrough. The research tracks explicitly lock you out of alternate paths as you proceed down them, while the armory forces choices just as effectively by requiring far more money to unlock everything than you could possibly earn. The research and armory upgrades add even more replayability. don’t lose any buildings, or don’t let a story character drop below 80% health).
![starcraft ii wings of liberty campaign starcraft ii wings of liberty campaign](https://i.ytimg.com/vi/o8qbhYJt-1Q/maxresdefault.jpg)
Most of the rest are performance-based (i.e. Roughly half of the missions have similar gameplay-twisting achievements associated with them. Not only does it make the mission harder - and achievements at their core are all about bragging rights - but it creates a different dynamic. Instead of bunkering up in your base during the scenario’s night cycle, unlocking the "Army of Darkness" achievement requires you to go on the offensive in darkness. This scenario has massive enemy forces besieging you overnight, and retreating during the day. Going for “Army of Darkness”, for instance, completely changes how the Outbreak mission plays out. They may be intangible nerd points, but the achievement system is a fantastic motivation for players to bust even further out of their comfort zones. Each presents its own challenges, and most have any number of solutions in terms of what sorts of units and tactics you can use to overcome them.
![starcraft ii wings of liberty campaign starcraft ii wings of liberty campaign](https://www.mmogames.com/wp-content/uploads/2012/08/rts-mmo-games-starcraft-2-terran-base-screenshot.jpg)
Another has you rescuing friendly troops being dropped behind entrenched enemy lines. One makes you move your base methodically across hostile-occupied territory to outrun an advancing wall of fire. Most missions put some kind of pressure on you to move out of your comfort zone.
![starcraft ii wings of liberty campaign starcraft ii wings of liberty campaign](https://i.ytimg.com/vi/HB9inKcmhU4/maxresdefault.jpg)
![starcraft ii wings of liberty campaign starcraft ii wings of liberty campaign](https://i.ytimg.com/vi/Qx8ADmnkzqg/maxresdefault.jpg)
Every single one (past the extended tutorial on Mar Sara) has a twist of some kind that shakes up the basic gameplay. The defining feature of Wings of Liberty’s campaign is how uniquely each mission plays out. I’m shocked that Blizzard walked the fine line between having a solid ending and leaving me wanting more so well. I understand that some people are bummed that they’re not getting the entire arc out of a single purchase, but Wings of Liberty has a satisfying conclusion unto itself. If your nerdrage is engaged over this release only telling the Terran story, consider that 15-20 hours of top-notch, highly replayable campaign missions is more than you get out of most real-time strategy titles. Let’s get one thing out of the way right off the bat: This is a complete game. Having completed the single-player campaign in StarCraft II: Wings of Liberty, I have marshaled my thoughts (sans spoilers) for deployment to you all.
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